Miscreated

  • Miscreated steckt euch in das Jahr 2089 in der die Welt durch einen Atomkrieg zerstört wurde.

    Ziel ist es sich um Waffen, Nahrung und um die eigene Basis zu kümmern. Darüber hinaus stehen Kämpfe mit anderen Spielern im Fokus. Dabei machen einen zusätzlich noch gefährliche Mutanten das Leben schwer.

    Das Open World Spiel verfügt dabei über eine 64 Quadratkilometer Große Fläche auf der man sich austoben kann. Die Grafik wird von der CryEngine dargestellt und befindet sich derzeit im Early Access und kostet 10 €.


    Hier ist der Trailer für euch:

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  • Hier ist eine Auflistung (Englisch)

    Current Features in the Early Access Release

    Only a portion of the current map is available to play on. We will expand it as fast as we can.



    Base Building:



    • Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
    • Over 100 different parts are currently available for your base, with more coming soon.
    • Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
    • Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
    • Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
    • Join a clan to have fellow clan members help you build your base.
    • Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
    • Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
    • Damaged states for parts - at each 25% damage the color of a damaged part will darken more.


    Clans:



    • Clans are persistent (remembered between server restarts and logging in/out) and per server.
    • Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
    • Invited players can decline an invite or accept it.
    • Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
    • For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.


    VoIP:


    In-game VoIP with distance attenuation



    Vehicles:


    Five vehicles are currently fully functional in the game. Scavenge for parts to get them running!



    Crafting:


    A basic crafting system is implemented allowing you to make more powerful melee weapons and items such as advanced bandages. The crafting system is being expanded as the game progresses.



    Realistic Bullet Physics:


    Bullet trajectory will change based on gravity, air resistance, and wind.



    Random Encounters


    Encounters can be spawned dynamically and located anywhere on the map.



    Dynamic Item Spawns


    Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more. Some appliances can be opened to look inside.



    Persistent Characters


    Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.



    Comprehensive Inventory System


    Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks, shirts, and pants.



    Food and Water Systems


    Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.



    Permadeath


    When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.



    Free-for-all PVP


    Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends.



    Dynamic Weather System


    Rain, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.



    Full Day/Night Cycles


    Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.



    First and Third Person Camera Views


    Switch views based on personal preference

    • Offizieller Beitrag

    Also von dem Spiel kenne ich nur den schlechten Ruf, dass es mit Hackern überschwemmt ist. Ist aber schon ca 1-2 Jahre her als ich das gelesen habe, wenn sich das geändert hat ist es bestimmt auch sehr cool, und anscheint auch weiter als DayZ :spiteful:

    Mein System

    AMD Ryzen 7 2700x| RX 6650 XT XFX MRC 308 OC|MSI MAG B550 Tomahawk|2x16GB G.Skill Flare X DDR4-3200 DIMM|WD_Black SN 750 NVMe M.2 SSD|be quiet! Silent Base 801