Am Freitag gab es ein kleines Update mit einigen kleinen Fehlerbehebungen.
Alles anzeigenEvents:
- Numerous fixes for stuck rockets in events
Rival Negotiations & Trade Fixes/Improvements:
- Trade Rockets from Rival colonies now auto-land on their assigned Trade Pads
- Fix for Covert ops action to be available when no rocket is sent
- Added delay between closing of expired trade route and opening of a new one
- Activating On Screen notification for new Trade Route now opens contacts screen on Planetary View
- Trade Pad logic improved, Trade offers are now more frequent (visible in Trade Pad info panel)
- Trade pad cooldown between offers visible in info panel, rejecting trade offer triggers new cooldown
- Trade Pad will now protect nearby buildings from dust
- Toggling between "Landing Pad" and "Trade Pad" now keeps the pinned state of the building
- Fix to prevent loss of fuel when expedition rocket is cancelled
- Fix for disabled button in Trade Rockets info panel following disabling of export of Rare Metals
- Fix for Trade Rocket not returning from Rival colony
Planetary View fixes and improvements:
- Fix for cursor behavior when using controller
- Fix to exclude Supply Pods from Available Rockets count
- Fix for proper ordering of passenger selection list
- Added button background on Rocket list
- Fix to adjust positions UI elements
- Fix for crash when placing black cube depots
- Fix for crash when landing a Rocket from save/load due to leaked particles
- Fix for game freeze in Tutorial 3 on placement of Power Accumulator
- Fix for game freeze caused by a fracture in the dome
- Fix to prevent selection of the wrong solar panel in Tutorial 3
- Black Cubes Depot placement is now instant, as with other depots
- Fixes for orphaned drones when Expedition rocket launches
- Fix to stop dust accumulation for drones in Rockets and Rovers
- Removed code that wrongly disables the space elevator button in the resupply screen
- Fix to change cursor to indicate rover interaction with anomaly when in overview mode
- Fix for proper clean-up of destroyed rockets
- Added a property to ignore files when uploading a mod (by modders request)
- Fix for size of news feed in pre-game menu
- Fix for scrolling with controller in Command Center UI
- Fix for proper positioning of rollover in the "Flaw" filter section
- Added filtering of colonists by interests in Command Center UI
- Fix for sorting of approved applicants on filter update
- "Destroyed Drones" notification is renamed to "Destroyed Vehicles" and counts both destroyed drones and destroyed rovers
- Fix for stuck colonists, reported by players
- Fix to prevent incorrect rebuild of pipes/cables when multiple buildings are destroyed at the same time, or when meteors destroy connected buildings
- Fix for Geoscape dome to display working range
- Fix for Brazil Sponsor Goal "Export 60 Rare Metals"
- Added new names for Martian-born colonists
- Assigning drones to a rocket in flight is no longer possible
- Removed "Priority" and "On/Off" buttons of Open Air Gym and Tai Chi Garden info panels
- Changes to auto-save frequency are now applied directly, instead of after the current interval
- Fix to prevent children to spend all their lives in the Mega Mall
- Fix to allow homeless colonists to leave the Mega Mall
- Research output from all research buildings in the Research UI is now displayed as a single value
- Fix for proper display of harvested terrain texture
- Fix for correct counting of tech Sponsor goals
- New Sponsor Logos are no longer missing