Moin , Also heute schaffe ich das leider nicht , bin schon verplant , ansonsten einfach anschreiben wenn ich los legen wollt.
Beiträge von PhantomSnake
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Ware auch dabei
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Vielen Dank für das tolle gewinnspiel hat mir sehr viel spass gemacht , Einige fragen waren habe ich falsch beantwortet , ich muss mehr lesen
War eine Tolle gelegenheit Vielen dank nochmals dafür
Mfg Kai
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Hallo und guten Tag.
Startposition 3
Ich habe mich für METAL GEAR SOLID V: GROUND ZEROES entschieden.
Ich bedanke mich für das tolle gewinnspiel bei euch, und für die tolle gelegenheit etwas zu gewinnen,
Besonderen dank an die KEY Sponsoren ein tolles team.
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Errinert ihr euch noch an das Königreich Traak Klick mich
Nun das Königreich Expandiert und da zu einer guten Expansion auch eine gut laufende Kolonie gehört stelle ich hiermit meinen anspruch auf die nächste Aven Colony und stelle natürlich auch einen Gouverneur.
Nun ich würde mich freuen wenn das Königreich Traak eine fahne mit euren Banner auf der nächsten kolonie hissen darf.
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The Electro Shock Update - Update 2.02
Electro Griffin has been added to the game
- Be sure to start shredding Monsters with the latest and greatest Trapper to join the Hunt!
- Note all Founders should have Electro Griffin unlocked once this update goes live.
(click this fancy image to find out more about Electro Griffin)
[Blockierte Grafik: https://cdn-enterprise.discourse.org/turtlerock/uploads/default/original/3X/0/f/0f84f5fcbae6e4958e03d31f81cafa38215d1ae7.jpg]130
Community Feedback: New Features
Progression reward displays all unlocks on the profile page- You can now view everything in the unlock trees for characters via the profile page.
- This should help better plan out what characters can help you unlock more perks and badges.
Game Award Changes and Silver Keys
- We are reducing the amount of awards needed to get the max amount of keys to 3 from 5
- Mobile Arena Monster health win percentage increased to 15% (or less) lost from 10%
- Dropship Time added to get 1 award reduced to 15 seconds from 20 seconds
- Assault damage needed for 1 award increased to 1500 from 500
- Medic Healing needed for 1 award increased to 1500 from 500
- Trapper Scans needed for 1 award reduced to 1 from 3
Longer Chat Messages
- The first of many chat improvements to come in the future, we"™ve increased the character limit to 127 characters for the in-game chat.
Rewards show the name of what is Unlocked
- This applies to the punch card and progression unlocks.
- Basically every unlock you get will say the specific name of the unlock, so no more you unlocked "˜Perk"™ as you move through progression.
Added Caira and Abe VO in the Tutorial
- One of the first steps in improving how new users learn about Evolve was looking at our Hunter and Monster tutorials we currently have.
- We"™ve added voice over work from Caira and Abe to help assist players in learning more about Evolve Stage 2.
- Plus who doesn"™t love a little banter between our favorite Hunter sweethearts?
Badge Color Unlock Tooltip
- Plus who doesn"™t love a little banter between our favorite Hunter sweethearts?
- We added a tooltip explaining that badge colors are unlocked through progression and the daily login rewards.
Store Content Updates
- Hunter Skins
- Monarch Electro Griffin
- Weapon Skins
- Blood Eagle, Arctic and Dragon weapon skins for Electro Griffin
Jack Repulsor Visual Change
- We"™ve been seeing quite a lot of Jack played recently and felt the VFX didn"™t communicate the ability as well as it could, so our VFX artist redesigned the VFX! Let us know what you think!
- The new VFX functions as such:
- There is now 3 boxes showing all angles that can be blocked by the repulsor
- When the repulsor isn"™t pushing against the Monster it will appear gray in the "˜inactive"™ state.
- When the repulsor is pushing against the Monster it will appear green signalling that the ability is blocking Monster movement.
Contextual Combat Updates
- All contextual combat now has camera based controls.
- Incaps attacks have been removed.
- These were melee attacks that would lock Monsters onto the bodies of incapped Hunters.
- Heavies are now aimed with the player"™s camera instead of homing in on targets
- Incaps attacks have been removed.
- General improvements to Monster melee combat.
Balance Changes
Monsters- Reduce start time for monster armor channel 2.5 seconds from 3
- Harpoon break angle increased to 140 from 120
Wraith
- Traversal speed reduced to 27 from 30
- Decoy
- Cooldown now starts after Decoy fades out (aka on Death).
- Cooldown is now 12|10 seconds from 17|15 seconds
- Decoy"™s melee combat now triggers and damages at proper ranges (Range lowered)
- Warp Blast
- Min aiming time reduced to .35 from .45
- Channel time reduced to .6 from .7
Goliath
- Light attack damage increased to 90 from 81
Meteor Goliath
- Light attack damage increased to 90 from 81
Hunter Changes
Perks- Hunter Damage Reduction
- Tier 2 value reduced to 2%|3%|4% from 3%|4%|5%
- Tier 3 value reduced to 4%|5%|6% from 5%|7%|8%
EMET
- Heal Burst
- Radius increased to 16.5 from 15
- Healing Buoy
- Arm time reduced to 1 from 2
- Throw speed increased to 20 from 15
- Fixed an issue that would cause the Healing Totems to reload twice
Bucket
- Fixed an issue where Bucket"™s Mechanized Recharge was not having it"™s cooldown reduced by reload speed.
Sunny
* Jetpack Booster
* Jetpack Beam Min fire percentage set to 24.5% capacity from 10%
* Recharge delay on JPB when there is remaining ammo increased to 2 seconds from 1
* Shield Drone health reduced to 240 from 250
* Shield Drone
* Max Shield reduced to 760 from 803
* Shield drone initial charge delay reduced to 7 seconds from 8.5
* Shield drone recharge when active increased to to 7 seconds from 5
Jack- Tracker Drone
- Scan Radius Max 130 from 100m
- Scan seconds reduced to 9 from 14
- Beams increased to 3 from 2
Tech Sgt Hank
- Orbital Drill
- Cast time increased to 1 second from .5
- Shield Charger
- Reduce projection shield apply rate to 56 shield per second from 60
Rogue Val
- Healing Aura
- Healing per second reduced to 37 from 40
- Incap healing per second reduced to 56 from 60
- Poison Dart
- Damage per Second reduced to 20.9 from 22.5
- Sniper Rifle
- Damage reduced to 62.3 from 67
Lennox
- Plasma Lance
- Plasma Lance damage reduced to 125|175|225|275 from 150|200|250|300
- Autocannon
- Max spread reduced to 4 from 5.4
- Autocannon is now an explosive with a 2.5 radius and 120 projectile speed
- No longer will deal headshot damage due to it being an explosive round
Blitz Markov
- Tesla Gun
- Damage per Second reduced to 125|150|250|275 from 150|200|250|275
- Range reduced to 23m from 27.5
Torvald
- Autofire Shotgun
- Shotgun damage per pellet increased to 9 from 8
- Side note, he fires 6 pellets per shell.
- Now 54 damage per shell from 48
- Shotgun damage per pellet increased to 9 from 8
Slim
- Healing Drone
- Release delay reduced to .1 seconds from .2
- Heal range increased to 7 from 5
- Max fly distance reduced to 7 from 10
- Time to teleport reduced to 0.5 seconds from 2
- Healing per second increased to 70 from 66
Maggie
- Machine Pistol
- Damage reduced to 16.7 from 18
- Planet Scan
- Sprint Boost reduced to 68% from 75%
- Speed Modifier reduced to 144% from 160%
- Jetpack Thrust Modifier reduced to 13.5% from 15%
Wasteland Maggie
- Burst Pistol
- Burn dps reduced to 14 from 15
- Combat Trapjaw
- Damage per Seconds reduced to 28 from 30
- Flame Snare
- Damage per Second reduced to 28 from 30
- Planet Scan
- Sprint Boost reduced to 68% from 75%
- Speed Modifier reduced to 144% from 160%
- Jetpack Thrust Modifier reduced to 13.5% from 15%
Griffin
- Harpoon Gun
- Reload time increased to 3.75 seconds from 3.5
- Planet Scan
- Sprint Boost reduced to 54% from 60%
- Speed Modifier reduced to 124% from 137%
- Jetpack Thrust Modifier reduced to 9% from 10%
Wildlife Updates
General Wildlife- Trapjaws Packs
- Now have 1 energy so you can eat them after killing spawned packs.
- Packs now spawn 2-3 trapjaws from 4-6
Wildlife Buff Changes
- Megamouth Elite Buff
- Hunter buff Class Cooldown reduced to 15% from 25%
- Monster buff Pounce Damage reduced to 70% increase from 80%
- Crowbill Sloth Elite Buff
- Monster buff Damage Increase reduced to 10% from 15%
- Nomad Elite Buff
- Hunter buff Jetpack Recharge increased reduced to 60% from 100%
- Monster buff Traversal Regen reduced to 20% from 30%
- Strider Elite Buff
- Hunter Buff Movement Speed increase reduced to 25% from 30%
- Monster Buff Movement Speed increase reduced to 25% from 30%
- Mammoth Bird Elite Buff
- Hunter buff Reload Rate Modifier reduced to 25% from 54% and Recharge Rate modifier reduced to 25% from 35%
- Monster buff Cooldown Reduction reduced to 15% from 20%
- Obsidian Grub Elite Buff
- Hunter Capacity buff reduced to 25% from 35%
- Monster Ignore Birds buff changed to melee attacks reduce Hunter Jetpack Thrust by 20%
Bug Fixes
- Fixed issues with Mimic where the Gorgon could be oriented in unintended directions after use.
- Fixed players being taken to a black screen after hitting continue after all players have left the post round lobby.
- Fixed an issue where players solo queuing into ranked will get kicked when matching with a party of three.
- Fixed areas in Orbital Drill where Hunters could jetpack to exploit.
- Fixed instances where Abe"™s shotgun could get stuck in a reload animation after swapping weapon.
- Be sure to start shredding Monsters with the latest and greatest Trapper to join the Hunt!
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Hotfix Build 2.01.1 is LIVE! - Lobby Full+Matchmaking fixes
Community Announcements - Turtle Rock Studios
Thanks to the continued support of the community, we've been able to pinpoint and fix three commonly reported issues to our matchmaking in Hotfix 2.01.1. The build is now live so be sure to update to the latest version of Evolve Stage 2!Hotfix Notes
- Fix for the lobby full message occurring and the player getting backed when trying to play with friends and solo matchmaking.
- Fix for the 5 players getting stuck in the pre-round and the player found full lobby but not proceeding forward into character select.
- Fix for getting stuck at a Black Screen in the post round that required the player to alt-F4 and close the application.
Hat etwas gedauert aber der Hotfix ist da , wie ich gestern gesagt habe kann nur besser werden.
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Leider funst das Game nicht so richtig auf meinem Huawei P6 , aber abhilfe ist schon unterwegs ^^.
Ich werde mir aber auf jeden das Pikatchu fangen sobald das neue smartphon angekommen istIn diesem sinner Fangt sie alle.
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The Stage 2 Tune Up Week 1 - Update 2.01 - This is now LIVE!
All Founders will receive an additional 27,000 Silver Keys when this update launches
- We"™ve heard a lot of feedback from our Founders and we listened. Enjoy some Silver Keys on us.
Silver Key Updates
- Daily Challenges
- Reward increased to 150 Silver Keys from 50 Silver Keys.
UI Updates
- Players can now unlock characters from the Profile Grid
Store Content Updates
- Hunter Perks - Drop with the patch
- Added Afterburners, Focused Thrusters and Overthrusters.
- This series of perks gives Hunters extra distance with each jetpack dodge.
- Note: These do not stack with Sunny"™s jetpack booster.
- Added Afterburners, Focused Thrusters and Overthrusters.
- Hunter Weapon Skins - Available Wednesday
- Markov, Maggie, Val, Hank Victory Skins
- Hunter Skins - Available Thursday
- Abe Monarch Skin
- Monster Skins - Available Thursday
- Gorgon-zola Gorgon Skin
Balance Updates
MonstersAll ability values are setup as: (Stage 3 | Stage 2 | Stage 1 values)
- All Monsters
- Energy required for Stage 2 increased to 24 from 22 energy
- Energy required for Stage 3 increased to 28 from 25 energy
- Wraith
- Health
- Stage 2 Health 9500 from 10000
- Stage 3 Health 12150 from 13500
- Decoy
- Cooldown increased to 17|15|15 from 15|13|13
- Supernova
- Cooldown increased to 12|10|10 from 11|9|9
- Health
- Gorgon
- Health
- Stage 2 health reduced to 10450 from 11000
- Stage 3 health reduced to 16200 from 18000
- Adjusted traversal edge cases to allow for smoother traversal
- Health
- Elder Kraken
- Health
- Stage 2 health reduced to 12350 from 13000
- Stage 3 health reduced 16200 from 18000
- Health
- Kraken
- Banshee Mines
- Homing speed increased to 45|50|55 from 40|45|50
- Banshee Mines
- Behemoth
- Bob is still pending his general rebalance, but this is just to help people playing against Founders who use Bob in quick play.
- For more information on the Bob rework check out the linkHERE[talk.turtlerockstudios.com]
- Health
- Stage 3 health reduced to 22500 from 25000
Hunters
- Lazarus
- Silenced Sniper Rifle
- Damage decreased to 25 from 34
- Hitmarker decreased to 1.25 bonus damage from 1.30
- Silenced Sniper Rifle
- Val
- Armor-Piercing Sniper Rifle
- Hitmarker decreased to 1.45 from 1.65
- Armor-Piercing Sniper Rifle
- Bucket
- Mechanized Recharge
- Cooldown increased to 50 seconds from 40 seconds
- Shield Burst
- Cooldown increased to 25 seconds from 22.5 seconds
- Mechanized Recharge
- Tech Sgt Hank
- Laser Cutter
- Capacity decreased to 175 from 200
- Damage tick rate to .05 from .03 (this basically means how many bullets are sent out during a second)
- Damage decreased to 14 from 19
- Laser Cutter
Perks
- Hunger
- Movement Speed stats decreased to:
- Stage 2 value decreased to 6% from 6.5%
- Stage 3 value decreased to 7% from 8%
- Movement Speed stats decreased to:
- Insatiable Hunger
- Movement Speed stats decreased to:
- Stage 1 value decreased to 8% from 10%
- Stage 2 value decreased to 9.5% from 12.5%
- Stage 3 value decreased to 11% from 15%
Wildlife
- Improved wildlife interactions with Monster abilities
- Reaver
- Health decreased to 50 from 70
- Reaver Elite
- Health decreased to 125 from 175
- Blitz Leopard
- Health decreased to 100 from 175
Bug Fixes
- Fixed an issue where the post round screen reward screen would auto close without any player input.
- Fixed an issue where Mimic could use the wall pounce functionality.
- Fixed a network issue where players with high latency could cause Hunter equipment to double reload.
- Fixed an issue where Hunters could get locked in the revive animation if knocked back during the channel time.
- Fixed instances where Hunters would ledge grab would trigger below the ledge grab threshold.
- Fixed a crash that would sometimes occur when Gorgon fought near the Stage 3 power relay.
- Improved performance related to the community reported issues with the shader cache
- Fixed an issue where party leaders in Ranked matchmaking would get stuck after completing a ranked match
- Fixed various crashes that would occur during gameplay.
- Fixed various AI Hunter interactions on the 4 Hunt maps.
Hört sich alles im allem gut an
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Heute kam der hotfix für die charakter auswahl , damit jetzt jeder mit dem charakter Startet den er sich ausgesucht hat.
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Habe gerade ein paar runden gedreht und muss sagen es macht mir wieder Spaß jetzt noch ein volles Team und ab gehts.
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Hallo alle miteinander.
Evolve jetzt F2P klingt nach einer guten Entscheidung , ich habe mir das Game damals zugelegt und muss sagen das es einen hohen Suchtfaktor aufweist, der aber leider nicht unbedingt lange anhält .
Das 4 vs. 1 System ist aber alle mal einen Hingucker wert keine runde gleicht der anderen.
Mein Fazit ist daher es sollte sich jeder der auf kleine shooter steht sich ruhig mal anschauen abwechslungsreiche Charaktere sind vorhanden. und wer nicht auf rumgeballere steht kann sich ja als Monster versuchen denn auch da ist Abwechslung geboten. je länger das spiel andauert umso härter das Monster denn im Gegensatz zu den Jägern kann sich das Monster entwickeln.
Ps. ich hätt auch mal wieder lust mit drei leuten zusammen zu zocken ( solange ich der Trapper bin )
Im diesen sinne frohe Jagt
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- -three ENT-era ships per faction (Keine ahnung was das sein soll )
Das sind Schiffe zu Kirks oder Archers zeiten Aurora, ENT ist immer so undurchsichtig
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U-Boot Simulation hört sich ja eigentlich ganz gut an , hab bisher auch alle (bis auf Silent Hunter V) alle Silent Hunter games gezockt.
Bin mal gespannt.
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Ich glaube ja eher das der Planet grade erst in seine Pubertät gekommen ist , ist doch eindeutig ein Pickel
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Das sind ja großartige Neuigkeiten bin ja totaler ST Fan
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Infiltrieren hatte ich noch nicht, kommt bestimmt drauf an was für ne Politik mein Volk verfolgt oder.
Was für Geschichten gibt es denn so ? -
Ui ja vielen lieben danke an die Community und besonders an Aurora der mir sein Stellaris geteilt hat.
Freue mich riesig gute sache von euchIch Hoffe es hat euch auch wirklich gefallen , man hätte noch soviel mehr schreiben können aber ich wollte auch nicht den ramen sprengen, davon mal ab hatte ic das game auch noch nicht solange von aurora.
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Also meist ist das doch so , dass die Fraktion die den kaputten Ring hat auch den heilen besizt, war zumindest zwei mal bei mir der fall.