Segment flags are used to determine when certain segments appear or how they appear.
Active for all created segments.
Unknown.
Active for segments of networks which were on the map originally, not created by the user.
Unknown. Likely related to Natural Disasters DLC.
Active for every other segment of a continuously drawn network. Can be used to prevent the segment mesh from flipping every other segment.
Active for segments of networks which are placed within buildings, and therefore can't be deleted or upgraded under normal circumstances.
Active for a dead end - where the road ends.
Used to display a bend segment mesh where a Bend node is.
Related to transport lines and combustion engine ban district policy. Unlikely to be related to normal networks created by the player directly.
Related to transport lines and pathfinding. Unlikely to be related to normal networks created by the player directly.
Related to transport lines and pathfinding. Unlikely to be related to normal networks created by the player directly.
Related to pathfinding.
Related to traffic light state. Also active for some "end" segments of networks using decoration wall AI.
Related to traffic light state. Also active for some "end" segments of networks using decoration wall AI.
Related to traffic light state. Also active for some "end" segments of cable car networks, canals, or decoration walls.
Related to traffic light state. Also active for some "end" segments of cable car networks, canals, or decoration walls.
Active for segments with a bus stop on the right side based on the direction the road was built.
Active for segments with a bus stop on the left side based on the direction the road was built.
Active for segments with a tram stop on the right side based on the direction the road was built.
Active for segments with a tram stop on the left side based on the direction the road was built.
Active for segments inside a district which has the heavy traffic ban policy.
Unknown. Likely related to traffic simulation when a building fire blocks nearby segments.
Active for segments which are flooded with water.
Active for segments inside a district which has the bike ban policy.
Active for segments inside a district which has the old town policy.
Used to display an asymmetric segment mesh where an AsymForward node is.
Used to display an asymmetric segment mesh where an AsymBackward node is.
Active for segments which have a custom street name assigned by the player.
Active for segments which display the street name.
Active for segments which display the street name.
Active for segments which have a player assigned stop sign at the start of the segment based on the direction it was built.
Active for segments which have a player assigned stop sign at the end of the segment based on the direction it was built.