Laut dem Entwickler vom TM erkennt seine Mod wenn inkompatible Mods aktiviert sind und schmeißt den Lane-Changer raus, damit CSL trotzdem funktioniert. Wenn du Traffic++ auch installiert hast, kannst du ja dessen Lane-Changer nutzen, der ist sowieso noch etwas stärker als der von TM
Beiträge von PhoenixX
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Leider ist "Change Lanes" bei mir nicht mehr vorhanden
Das liegt wohl daran, dass du andere Mods aktiviert hast, die mit TM nicht Kompatibel sind, vielleicht Traffic++ o.ä.?
@nicus8 if you have a conflicting mod or Traffic++ enabled, you won't see change lanes. It's an automatic compatibility mode that enables to avoid conflict with other mods(designed for Traffic++, but will happen also if you are using another conflicting mod)
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Das macht einen sehr guten Eindruck, ich bin mal gespannt, wann das Release kommt.
unter einem Reddit-Post zu seinem neuesten Update-Video meinte er gestern, dass der Release sogar schon für Freitag angestrebt ist, man kann gespannt bleiben.
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Nun mal kurz getestet und WARNUNG!!! im moment sollte man diese Mod nicht bei größeren Städten aktivieren. Der Modentwickler hat auch selbst eingeräumt, dass es bei mehreren Service-gebäuden über mehrere Kacheln verteilt zu starker CPU-Last kommt, bei meiner 70k EW-Stadt über 4 Kacheln sinken die FPS sehr stark ab. Spielen kann man natürlich trotzdem noch, aber schön anzusehen ist es dann nicht, daher kann ich auch nicht weiter sagen, wie sich die Service-Fahrzeuge nun verhalten
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http://steamcommunity.com/sharedfiles/filedetails/?id=413687519&searchtext=
Sind zwar nicht die schönsten augenscheinlich und von mir noch nicht getestet, aber es ist gut zu wissen, dass es auch auf dieser Ebene vorran geht.
ZitatRoads:
- A darker version of the normal road that's otherwise the same as the built-in one
- A low speed residential play street in pretty pink and with flower pots on the sidewalks
- A two-lane highway for when you can't really afford the normal one but still want to see cars go fast
- A rural road without sidewalks for connecting those remote farming villages to something less remote - Small and large planning roads that are free but don't do anything until you upgrade them to real roadsRailroad:
- A railroad track with pavement instead of the normal gravelDikes/Levees:
- A dike for those times when building a hydroelectric power plant seems like overkill[Blockierte Grafik: http://cloud-4.steamusercontent.com/ugc/709655291411332589/06440DD51EC3BB783579D5D97C17D84533E2AE27/]
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Haben ja viele gewünscht, ich habe es zwar noch nicht getestet, aber schonmal gefunden:
http://steamcommunity.com/sharedfiles/filedetails/?id=413847191&searchtextZitatWhat you will notice:
- Hearses are MUCH MORE effective! They pick up corpses similarly to how a real driver would AND at a range a real dispatcher would send them. On the other hand, the drivers are not robots: if they are told not to assist a certain building that's right on their way, they MIGHT pick up the corpses from that building anyway. Also, if your city is overflooding with corpses, the drivers might get distracted when carrying out the dispatchers' orders.
- Garbage trucks are actively seeking out target areas BEFORE they become a problem, like in real life. These guys are dedicated: they will do everything they can to clean up your streets. But that doesn't mean you can be reckless when placing garbage facilities. Be reasonable with your facility placements, and the drivers and dispatchers will do the rest. Be reckless about it, you might just find your drivers take off on joy rides in protest.
- As long as there's a problem, the related service does not allow their employees to sit idle. For example, if your city is being overrun by trash, landfills will keep on sending out garbage trucks until either the problem is addressed or they don't have any more trucks to send.
- There's nothing better than home! All service vehicles like to stay close to home. While a vehicle might venture farther out because of driver discretion, it won't happen often. If you want to move all your cemeteries far outside of your posh city, you should expect your drivers to ignore your wishes sometimes.What SOM does NOT do:
- SOM is not a replacement for intelligent city planning. If you have traffic jams everywhere, the service vehicles will also be stuck in traffic.
- SOM does not turn services into omnipresent beings. In other words, if it is unlikely for a hearse driver to know a particular building needs help in real life, the SOM driver also won't know.
- SOM does not create perfect operators nor perfect communication between the dispatchers and the drivers. Plan your city in a way to minimize "human error" or be ready to have your city covered in corpses and garbage.