Prehistoric Kingdom - Christmas Update - Beta 0.3.22

    • Offizieller Beitrag

    Welcome, park managers !


    With Christmas officially upon us, we felt there was no better way to close 2021 off with a festive holidays content patch!



    Additions

    • Animals


    New Animal Enrichment: Blood Pumpkin
    New Animal Enrichment: Frozen Fruit Block


    • Buildings & Scenery


    New Guest Facilities: Modern Table (x4)
    New Props: Table Umbrella (x2)
    New Official Prefabs: Shaded Table Modern (x4)


      • Lamp Decorative Hanging (x2)
      • Lamp Decorative Straight (x2)
      • Lamp Decorative Vertical (x2)


    • Foliage


    Alaskan Yellow Cedar (x3)
    Douglas Fir (x3)
    Alpine Bearberry (x3)
    Alpine Currant (x3)


    • Biomes
      • Added the Boreal Biome with all its substrates: Snow, Withered Grass, Gravel & Rock


    • Audio
      • Speeding up time will now play time-specific sound events for better feedback

    Changes

    • Buildings & Scenery
      • Introduced collision checks for bins, benches, and tables
      • Decreased default scale for Wheelbarrow


    • Foliage
      • Updated icons for Scrubland foliage


    • Rendering
      • Reduced bright blue hues in the screen-space reflections
      • Reflection probes now account for clouds
      • Generally improved water rendering, particularly sky color reflection accuracy
      • Improved underwater graphics


    • Audio
      • Certain entity sounds now remain audible when time is sped up e.g. animal growls, calls, etc.
      • General mix adjustments for when the game is sped up


    Bug Fixes

    • Critical
      • Fixed power node refreshing events to trigger at the expected times - previous performance improvements had accidentally messed this up
      • Should have fixed a critical selection error that caused double clicking to lock up player input


    • Buildings & Scenery
      • Fixed saved light coloring resetting on new placement


    • Rendering
      • Resolved distant atmospheric flickering
      • Fixed downscaled resolution for underwater effects
      • Fixed animal outline popping up on demolition actions


    • Construction
      • Fixed flashing grid on modular action end


    • UX
      • Fixed weather transitions not applying correctly on different timescales


    Performance

    • Slightly improved performance of rain particle effects
    • Improved water CPU efficiency



    The team will take a short winter vacation, but we'll be back in full swing come early January, so see everybody then!

    Merry Christmas and Happy Holidays!

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