Hallo Community,
Morgen kommt das neue Update, 4.0 ( http://forum.ea.com/eaforum/posts/list/9437292.page#28136320 )
ZitatAlles anzeigenCurrently In Development
Hi Mayors "“ below you'll find the notes that will appear in Update 4.0 tomorrow.
Update 4.0 Notes
"¢ New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.
"¢ New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.
"¢ New: Your current server will now be shown in the options menu.
"¢ New: More detailed rollover information on buildings
telling player"™s if their Sims received happiness from a park or from
shopping. Previous to this fix, this information was generic.
"¢ Re-Enabled Feature: Global Market prices now dynamically change during gameplay.
"¢ Re-Enabled Feature: Leaderboards are will be active on EU
West 3, Pacific 1 and Pacific 2 at the release. We will enable them on
additional servers throughout the day.
"¢ Re-Enabled Feature: Region filters are now enabled on all
SimCity servers. Players will be able to search for open games by Map
Name, Sandbox Mode, and Abandoned Cities.
"¢ Rain Clouds: Fixed an issue where some cities would not
have rain clouds to replenish their water table. If you had a city with
this issue, you will start seeing clouds again within a game day.
"¢ Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.
"¢ Mission updates: Tuned Metals HQ and Community College
missions. These were appearing too early, making them difficult to
complete. They now appear later in a city"™s development.
"¢ Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.
"¢ Messaging: Improved pre-requisite messaging for Trade
Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer
on how to unlock these buildings.
"¢ Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.
"¢ Education: Fix for an issue some cities experienced where
commuting students did not return from a neighbor"™s city. This was
causing a problem where students would disappear from a city in some
cases.
"¢ Tuning: Sims will lose a small amount of happiness if they
don"™t have a place to shop. Cities without places to shop will see
complaints and feel the effect of unhappy Sims. This will emphasize the
importance of commercial zones.
Euer
n1mm2