1. Patch veröffentlicht

  • Am 1. Dezember 2015 veröffentlichte DICE einen ersten Patch für Star Wars Battlefront, der diverse Fehler behoben hat, der Patch gilt für PC, PS4 und Xbox One. Hier die Patch-Notes:

  • Es gibt nun eine vollständige Liste aller Änderungen im 1. Patch:



    Miscellaneous Updates and Tweaks:

    • Added a pre-round to all game modes
    • Fixed a graphical glitch on the speeder bike when FoV is set to 110 and the player uses boost
    • Fixed a stuttering issue with Starfighters when initiating evasive maneuvers
    • Fixed a glitch with the Transport ship in the Imperial Victory outro
    • Made miscellaneous adjustments to hero spawn points
    • Made adjustments to AI spawn points for Missions
    • Updated the Heroes vs. Villains screen wipe to work as intended when spawning in as a soldier
    • Adjusted the pre-round timer and objective placement to avoid overlapping text
    • Fixed a bug that caused the "˜Reset to default"™ option when using a touch pad gesture to now restore those settings properly.
    • Added a visibility option for chat, including the ability to toggle the option in game using H
    • Chat has been added to the end of round screen, but can still be disabled in the in-game lobby and via the normal menu option
    • Adjusted how the game recommends game modes to new players
    • Made adjustments to avoid parts of vehicles floating around in-game after being destroyed
    • Made adjustments to how the game reacts to a mouse being out of a specific region on the UI
    • Spread out spawn points more and added a few new locations across multiple maps and modes
    • Moved and adjusted some pick-ups as their locations were not ideal for both teams.
    • Adjusted miscellaneous loading screen and Game Mode tiles
    • Female AI will now have female death screams when killed
    • Fixed an issue with the Airspeeders playing the boost audio two times when activated
    • Modes with GNK Droids and snow now have foot step audio
    • Adjusted the "˜Impressed"™ Emote to work as intended
    • Adjusted how audio works when a headset is unplugged and plugged back in to a PC
    • Many audio adjustments have been applied to materials, events, music, and VO
    • Changed the visibility of the rank-up if you're in the process of tow cabling an AT-AT
    • Made adjustments to how parties are handled within matchmaking
    • Made adjustments to object collisions across multiple maps
    • Video options should not get constantly applied each time a user goes into video options
    • Optimized how some vehicles are drawn into view for players
    • Luke Skywalker now holds his weapon properly while sprinting
    • Dead characters will no longer have glowing edges
    • Fixed an issue preventing AT-ST"™s from fall properly when dying
    • Vehicles should shake and move unpredictably when hit by missiles
    • Made adjustments on Missions so players can get the "˜Hard Star"™ on Master Difficulty
    • ION and Torpedoes now shoot with the correct speed at all velocities instead of being based on Starfighters start speed
    • Tweaked Han Solo"™s Lucky shot so it does proper damage against vehicles
    • Fixed bug where speeder bike crosshairs could get stuck if you died in it
    • Fixed bug where spawning on a player that is activating a Hero card could cause visual issues
    • Fixed bug where the Millennium Falcon and Slave I did not get a shorter replenish when picking up a vehicle pickup
    • Fixed a bug where Darth Vader was not outlined by Scan Ping
    • Darth Vader"™s and Luke Skywalker"™s lock on now aborts if line of sight is removed or distance is too far
    • Improved Blaster Cannon yaw and pitch restriction to allow more turning
    • Exploding barrels now gives correct damage information in both Missions and Multiplayer
    • Fixed a bug where players could shoot several fake, non-damage giving, projectiles in Starfighters
    • Improved Emperor Palpatine"™s force lightning to do proper damage on the legs of soldiers on a slope
    • The proper image will be shown when your killed by Luke Skywalker and Darth Vader"™s Lightsaber and Emperor Palpatine"™s force lightning.
    • Fixed a bug where Luke Skywalker"™s Force Dash didn"™t always damage heroes in Mission Hero Battles.
    • Legacy controls added for flying and ground vehicles
    • Xbox One Legacy controls fixed
    • Fixed a bug where being killed by the R5-D4 droid wouldn"™t show the correct killer and image
    • Boba Fett can fly again with his jet pack after being hit by Luke Skywalker.

    Walker Assault Updates and Tweaks:

    • Removed AT-AT player control on Outpost Beta for final uplinks
    • Removed TIE interceptors for Imperials on Outpost Beta final uplinks
    • Removed TIE interceptors for Imperials on SoroSuub Centroplex final uplinks
    • Moved rebel vehicle pickups closer to their spawns on all maps.
    • AT-AT"™s can no longer kill players once taken down by an Airspeeder
    • Fixed an issue with the camera view when performing a tow-cable take down
    • Adjusted HUD overlays to avoid overlaps
    • Fixed an issue preventing users from being able to use E-web repeating blaster if a Blaster cannon is deployed near it
    • UI now shows correct progress on Sullust

    Supremacy Updates and Tweaks:

    • Players are now unable to exploit capture points in Supremacy
    • Adjusted control points so that they can"™t be captured when time runs out
    • Dark areas lit up slightly across maps
    • Fixed overly bright snow piles

    Drop Zone Updates and Tweaks:

    • Made adjustments to timers so both teams have the proper amount of time to pull off a win
    • First pod will now land between the 2 teams instead of being random

    Blast Updates and Tweaks:

    • Fixed a bug where the player did not always die when falling down the bridge on Hoth

    Fighter Squadron Updates and Tweaks:

    • Fixed a bug where a match conclusion of "Draw" displayed "Victory" for both teams

    Hero Hunt Updates and Tweaks:

    • Fixed a bug where a player dying 1 second before becoming a hero could get stuck in a black screen
    • Fixed an issue when the hero and the killer died by the same grenade, the hero did not spawn in the correct team

    Weapon. Gadgets, and Star Card Tweaks:

    • Explosive Shot damage decreased by 50%.
    • Damage increased against Starfighters from normal blasters.
    • Impact grenade radius decreased (3 to 2.5m)
    • Impact damage decreased for surrounding players (from 130 to 100)
    • Barrage fuse time has been increased (from 0.5-1 to 2-2.25)
    • Barrage full damage radius decreased with 0.5 meters.
    • Barrage maximum damage decreased from 55 to 50.
    • Impact damage tweaked from 100 to 90.
    • Personal Shield syncing improved to make sure the visuals and gameplay functions matches.
    • Homing Shot range tweaked from 200 to 160
    • Blinding a player using the Flash Grenade now gives a hit marker indication.