Secrets of Dr. Wu
- Added new story missions
- Added new island locations for Dr. Wu's facilities
- Muerta East
- Tacaño Research Facility
- Muerta East
- Added new dinosaurs
- Ankylodocus
- Spinoraptor
- Stegoceratops
- Olorotitan
- Troodon
- Added Troodon venom bite attack against dinosaur prey
- Troodon hunts can be non-lethal
- Added Troodon venom bite attack against dinosaur prey
- Ankylodocus
- Added dig sites and research for new dinosaurs
- Added comfort gene genetic modification
- Each dinosaur genome now has additional comfort gene slots
- Stress genome slots allow modifications to the dinosaur's stress thresholds
- Habitat genome slots allow modifications to the dinosaur's habitat requirements
- Social genome slots allow modifications to the dinosaur's social and population requirements
- Stress genome slots allow modifications to the dinosaur's stress thresholds
- Added new UI state for dinosaurs engineered with unobtainable comfort, social or population needs
- Added support for comfort bars for impossible to satisfy dinosaurs, new property "impossible" will turn them red and add "???" to the bar
- Each dinosaur genome now has additional comfort gene slots
- Added new story based and progression research unlocks
- Improved marketing increases ticket values
- Improved marketing increases photo valuations
- Improved lawyers reduce losses through guest fatalities by dinosaurs
- Improved construction makes building construction cheaper
- Hatchery Insurance research item that will give an increasing percentage refund if incubation fails
- Feeder resupply cost reduction
- Fourth tier hatchery upgrades for incubation speed and success rate
- Improved transport team speed
- Advanced Storm Defence Stations added
- Indominus rex camouflage gene added - It is applied using the new researched gene and activates on:
- Hammond Creation Lab exits
- Hunts
- When it panics
- When in forest
- Small chance when idle
- Hammond Creation Lab exits
- Added new achievements
- Improved marketing increases ticket values
Free Update
- Dinosaurs
- Added group behaviour
- Dinosaurs with social groups will try and form a social group
- Dinosaurs capable of contesting leadership have an Alpha
- The leader is the dinosaur with the highest prestige
- Certain dinosaur species can challenge the current leader to a leadership contest, if their prestige is higher than the current leader.
- Dinosaurs that cannot contest will congregate in suitable social groups with a leader
- Group factors are determined per species
- Members of the group will try to follow their leader
- Groups can merge if their member count is less than the maximum social size
- Members of the group will try and sleep if their leader does so
- The current needs of group members can be influenced by the Alpha's current needs
- Alphas indicated in the dinosaur UI (for dinosaurs that can battle for leadership)
- Groups will look for suitably sized areas to form up
- Try to limit group members idle roaming too far from their leader
- Group size can be affected by the alpha's social gene modifications
- Group members will try and graze when their alpha does
- Group members only socialise with other members of the same group
- Group members try to flee towards their leader
- Sleep behaviour added
- Dinosaurs can sleep if they are healthy and happy
- Contracts
- Dinosaur with specific gene modification
- Sell a dinosaur with a specific gene modification
- Get a dinosaur to a target infamy rating
- Sell a dinosaur with a target infamy rating
- Dinosaur with specific gene modification
- Feeders
- Added higher capacity tall herbivore feeder
- Added higher capacity standard herbivore feeder
- Added higher capacity carnivore feeder
- Added Day/Night cycle options
- Available automatically in Challenge and Sandbox modes
- Unlocked alongside the preset options by five starring the campaign islands
- Available by default on the Secrets of Dr. Wu islands
- Added a cycle duration option
- Available automatically in Challenge and Sandbox modes
General Fixes and Tweaks
- Buildings
- Fixed incorrect UI image for the Bar
- Fixed existing incubation speed increase upgrades text to show the correct improvement values (the actual values have not been changed)
- Fixed guests on the hotel roof not correctly facing the attraction they want to look at
- Fixed incorrect UI image for the Bar
- Contracts
- "Attractions" is now "Guest Facilities" in 'Make money from attractions' contracts
- Added contracts for photographing sleeping dinosaurs
- Shelter Coverage contracts will no longer ask for >95% coverage as an objective
- "Attractions" is now "Guest Facilities" in 'Make money from attractions' contracts
- Dinosaurs
- Added venom resistance for each dinosaur
- Further optimisations for the dinosaur needs flood fill
- Fixed dinosaurs not always being able to eat after a hunt
- Stopped dinosaurs sometimes playing the HCL Exit animation when loading into a save file
- Prevent editing terrain underneath ragdolled dinosaurs, to avoid physics and other knock-on issues
- Enabled cycling between dinosaurs when the dinosaur is selected but the info panel is not open
- Added the current number of species, the target number of species and the target total dinosaur rating to the management screen
- Dead dinosaurs no longer contribute towards the visibility percentage, visibility counts or visibility contracts. However, their negative prestige is still taken into account
- Changed the display of habitat area requirements:
- All comfort area values are now shown on a non-linear scale on the needs tab
- All bars now have the same scale (0-35,000), so the current habitat areas should show the same for all nearby dinosaurs
- The minimum required area is now displayed in the dinosaur's bio, rather than the "ideal" value, which was really just the displayed scale
- None of this should affect habitat satisfaction in existing parks (unless dinosaurs with comfort genes are released)
- All comfort area values are now shown on a non-linear scale on the needs tab
- Stopped dinosaurs eating from food that is being carried away by a transport helicopter
- Rebalanced carnivores so dinosaurs have to be visibly hungry before they'll eat prey
- Reduced instances of dinosaurs walking through fights as they begin
- Fix for rare bug where the cause of death shows as "Died from healthy"
- Further dinosaur audio polish
- Various animation fixes and polish
- Added venom resistance for each dinosaur
- Music
- Fixed some cut off occurring on music being played
- Balanced various music types lengths
- Fixed some cut off occurring on music being played
- Render
- Screen space reflections improvements for PC
- Sandbox
- Fixed sandbox money resetting when loading a save file
- System
- Cleaned up template missions (contracts) from the game database when starting/loading a career
- Added a save limit reached warning when there isn't any available space for a new save
- Various stability fixes
- Cleaned up template missions (contracts) from the game database when starting/loading a career
- UI
- Added double click for sell and extract fossils on PC
- Added double click to save and load menus for PC
- Fixed side panel not getting an update in rare timing bug in laboratory
- Fixed failed mission fanfare showing wrong division symbol
- Remember the active tab when cycling between dinosaurs or buildings
- Prevent weird situations where it's possible to pause the game and bring up a UI prompt at the same time. e.g. when adding a new ranger team
- Allow Help screens to be shown from the pause menu even if a hatchery exit sequence is currently in progress
- Prevent various shortcuts from being usable when they're not supposed to be
- Management bar mouse hit now works as expected when the prompt is up
- Added a keyboard binding for activating the notification button
- Fixed being able to show the Cancel Research dialog box at the same time as the research is completed
- Added double click for sell and extract fossils on PC
- Vehicles
- Pitch the camera upwards after leaving the first person monorail view, to avoid the camera sometimes coming to rest inside the monorail track
- Fixed projectiles sometimes passing through things
- Fix a case where the camera could end up under the terrain after exiting a helicopter well outside the park bounds
- Various audio updates and fixes
- Pitch the camera upwards after leaving the first person monorail view, to avoid the camera sometimes coming to rest inside the monorail track
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