Patch 1.5.0 [20.11.2018]

    • Offizieller Beitrag

    Secrets of Dr. Wu



    • Added new story missions
    • Added new island locations for Dr. Wu's facilities

      • Muerta East
      • Tacaño Research Facility
    • Added new dinosaurs

      • Ankylodocus
      • Spinoraptor
      • Stegoceratops
      • Olorotitan
      • Troodon

        • Added Troodon venom bite attack against dinosaur prey
        • Troodon hunts can be non-lethal
    • Added dig sites and research for new dinosaurs
    • Added comfort gene genetic modification

      • Each dinosaur genome now has additional comfort gene slots

        • Stress genome slots allow modifications to the dinosaur's stress thresholds
        • Habitat genome slots allow modifications to the dinosaur's habitat requirements
        • Social genome slots allow modifications to the dinosaur's social and population requirements
      • Added new UI state for dinosaurs engineered with unobtainable comfort, social or population needs



        • Added support for comfort bars for impossible to satisfy dinosaurs, new property "impossible" will turn them red and add "???" to the bar
    • Added new story based and progression research unlocks

      • Improved marketing increases ticket values
      • Improved marketing increases photo valuations
      • Improved lawyers reduce losses through guest fatalities by dinosaurs
      • Improved construction makes building construction cheaper
      • Hatchery Insurance research item that will give an increasing percentage refund if incubation fails
      • Feeder resupply cost reduction
      • Fourth tier hatchery upgrades for incubation speed and success rate
      • Improved transport team speed
      • Advanced Storm Defence Stations added
      • Indominus rex camouflage gene added - It is applied using the new researched gene and activates on:

        • Hammond Creation Lab exits
        • Hunts
        • When it panics
        • When in forest
        • Small chance when idle
      • Added new achievements

    Free Update



    • Dinosaurs



      • Added group behaviour
    • Dinosaurs with social groups will try and form a social group
    • Dinosaurs capable of contesting leadership have an Alpha
    • The leader is the dinosaur with the highest prestige
    • Certain dinosaur species can challenge the current leader to a leadership contest, if their prestige is higher than the current leader.
    • Dinosaurs that cannot contest will congregate in suitable social groups with a leader
    • Group factors are determined per species
    • Members of the group will try to follow their leader
    • Groups can merge if their member count is less than the maximum social size
    • Members of the group will try and sleep if their leader does so
    • The current needs of group members can be influenced by the Alpha's current needs
    • Alphas indicated in the dinosaur UI (for dinosaurs that can battle for leadership)
    • Groups will look for suitably sized areas to form up
    • Try to limit group members idle roaming too far from their leader
    • Group size can be affected by the alpha's social gene modifications
    • Group members will try and graze when their alpha does
    • Group members only socialise with other members of the same group
    • Group members try to flee towards their leader
    • Sleep behaviour added
    • Dinosaurs can sleep if they are healthy and happy
    • Contracts

      • Dinosaur with specific gene modification
      • Sell a dinosaur with a specific gene modification
      • Get a dinosaur to a target infamy rating
      • Sell a dinosaur with a target infamy rating
    • Feeders
    • Added higher capacity tall herbivore feeder
    • Added higher capacity standard herbivore feeder
    • Added higher capacity carnivore feeder
    • Added Day/Night cycle options

      • Available automatically in Challenge and Sandbox modes
      • Unlocked alongside the preset options by five starring the campaign islands
      • Available by default on the Secrets of Dr. Wu islands
      • Added a cycle duration option

    General Fixes and Tweaks



    • Buildings

      • Fixed incorrect UI image for the Bar
      • Fixed existing incubation speed increase upgrades text to show the correct improvement values (the actual values have not been changed)
      • Fixed guests on the hotel roof not correctly facing the attraction they want to look at
    • Contracts

      • "Attractions" is now "Guest Facilities" in 'Make money from attractions' contracts
      • Added contracts for photographing sleeping dinosaurs
      • Shelter Coverage contracts will no longer ask for >95% coverage as an objective
    • Dinosaurs

      • Added venom resistance for each dinosaur
      • Further optimisations for the dinosaur needs flood fill
      • Fixed dinosaurs not always being able to eat after a hunt
      • Stopped dinosaurs sometimes playing the HCL Exit animation when loading into a save file
      • Prevent editing terrain underneath ragdolled dinosaurs, to avoid physics and other knock-on issues
      • Enabled cycling between dinosaurs when the dinosaur is selected but the info panel is not open
      • Added the current number of species, the target number of species and the target total dinosaur rating to the management screen
      • Dead dinosaurs no longer contribute towards the visibility percentage, visibility counts or visibility contracts. However, their negative prestige is still taken into account
      • Changed the display of habitat area requirements:

        • All comfort area values are now shown on a non-linear scale on the needs tab
        • All bars now have the same scale (0-35,000), so the current habitat areas should show the same for all nearby dinosaurs
        • The minimum required area is now displayed in the dinosaur's bio, rather than the "ideal" value, which was really just the displayed scale
        • None of this should affect habitat satisfaction in existing parks (unless dinosaurs with comfort genes are released)
      • Stopped dinosaurs eating from food that is being carried away by a transport helicopter
      • Rebalanced carnivores so dinosaurs have to be visibly hungry before they'll eat prey
      • Reduced instances of dinosaurs walking through fights as they begin
      • Fix for rare bug where the cause of death shows as "Died from healthy"
      • Further dinosaur audio polish
      • Various animation fixes and polish
    • Music

      • Fixed some cut off occurring on music being played
      • Balanced various music types lengths
    • Render



      • Screen space reflections improvements for PC
    • Sandbox



      • Fixed sandbox money resetting when loading a save file
    • System

      • Cleaned up template missions (contracts) from the game database when starting/loading a career
      • Added a save limit reached warning when there isn't any available space for a new save
      • Various stability fixes
    • UI

      • Added double click for sell and extract fossils on PC
      • Added double click to save and load menus for PC
      • Fixed side panel not getting an update in rare timing bug in laboratory
      • Fixed failed mission fanfare showing wrong division symbol
      • Remember the active tab when cycling between dinosaurs or buildings
      • Prevent weird situations where it's possible to pause the game and bring up a UI prompt at the same time. e.g. when adding a new ranger team
      • Allow Help screens to be shown from the pause menu even if a hatchery exit sequence is currently in progress
      • Prevent various shortcuts from being usable when they're not supposed to be
      • Management bar mouse hit now works as expected when the prompt is up
      • Added a keyboard binding for activating the notification button
      • Fixed being able to show the Cancel Research dialog box at the same time as the research is completed
    • Vehicles

      • Pitch the camera upwards after leaving the first person monorail view, to avoid the camera sometimes coming to rest inside the monorail track
      • Fixed projectiles sometimes passing through things
      • Fix a case where the camera could end up under the terrain after exiting a helicopter well outside the park bounds
      • Various audio updates and fixes



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  • KommissarFlo

    Hat den Titel des Themas von „Patch 1.5.0“ zu „Patch 1.5.0 [20.11.2018]“ geändert.