Das große Update ist draußen unten die kompletten Patchnotes.
Stable
Version 28218 (March 6, 2020)
- Added straight street building mode
- Added bulldozer brush feature: keep bulldozing while mouse pressed
- Added free bulldozer functionality: bulldozing is generally free
- Added refund bulldozer functionality: get a refund when bulldozing immediately
- Added bulk color reset functionality in vehicle manager
- Added terrain rendering quality low setting
- Added debug mode feature: Alt Gr + d: debug window with various features
- Added debug mode feature: Alt Gr + i: show rendering statistics
- Added debug mode feature: Alt Gr + r: reload shaders
- Added debug mode feature: Alt Gr + b: show bounding boxes
- Improved memory usage: significantly lower RAM consumption
- Improved module builder performance (harbors)
- Improved terrain rendering performance: particularly on AMD graphic cards
- Improved grass rendering performance
- Improved line editing performance
- Improved save game loading time
- Improved line/vehicle manager usability: double-click on line opens line window
- Improved line manager: currently hovered line blinking
- Improved line manager: station labels of selected line better visible
- Improved line manager cargo config icon style
- Improved lines table: added links
- Improved vehicle manager: added condition column
- Improved vehicle statistics: added links
- Improved line statistics: added links to line window charts and finances
- Improved add mods to save game button
- Improved vehicle (train) behavior: keep current stop when path is interrupted
- Improved track catenary: distance between poles depending on curvature
- Improved train depot with high speed upgrade ("No country for old trains" ach.)
- Improved picking of ships when docked
- Improved hover rendering of harbors
- Improved camera tool field of views: level of detail now scales correctly
- Improved search field focus: pop focus on ESC when empty
- Improved modding stability: removing bridge or tunnel mods no longer crashes
- Improved underground rendering for module builder/bulldozer (modding)
- Improved error reporting when models are incorrectly configured (modding)
- Improved handling of incompatible mesh/materials configurations (modding)
- Improved collision handling of module slots with water: added parameter (modding)
- Improved rail station era_c platform roof connector
- Improved LODs for stations
- Improved LODs for depots
- Improved LODs for ships
- Improved LODs for aircraft
- Improved LODs for asian locomotives
- Improved LODs for ice1, avelia_express, eurodual and ten_wheeler
- Improved LODs for oil refinery and steel mill
- [Campaign] Improved cargo counting in mission 15
- [Campaign] Improved translations in mission 16
- [Campaign] Improved custom cargo models in several missions
- Fixed delay/freeze when building land bridges
- Fixed a problem where a big ship could be sent to a small dock and get stuck
- Fixed vehicle store search field focus lost issue
- Fixed rare crash with certain AMD graphics cards
- Fixed rare crash when loading certain save games
- Fixed crash when cloning vehicle on a line without stops
- Fixed terrain rendering artifacts on Intel HD Graphics
- Fixed an issue with rendering of bulldozer selection for underground objects
- Fixed random crash when starting a new game or generating streets in editor
- Fixed street terminal builder costs label not shown for non-terminals
- Fixed Alt/Ctrl shortcut combination issue
- Fixed some shortcuts
- Fixed vehicle editor details when (re)moving wagons
- Fixed vehicle window left click unfocus issue
- Fixed multiple unit flipped icon issue
- Fixed carrier filter buttons order
- Fixed cloned aircraft ignoring small/large hangar
- Fixed cockpit camera cargo item style
- Fixed vehicles losing custom color when replaced
- Fixed terrain ground texture glitches
- Fixed several small performance issues
- Fixed various vehicle balancing issues
- Fixed line cargo configuration icon not showing active state in certain cases
- Fixed collision with modular station when deleting and rebuilding a connected track
- Fixed a train station building graphic glitch
- Fixed issue where cargo items at truck stations not merging in 10 item groups
- Fixed issue when building stations or depots leading to short game freeze
- Fixed missing paths at train station main entrance
- Fixed ship jumping when docked at terminus dock
- Fixed UI playing many sound effects at once
- Fixed industries and streets showing incorrect costs (map editor)
- Fixed streets incorrectly having maintenance costs (map editor)
- Fixed construction menu filter button list not scrollable (modding)
- Fixed only four track types limitation within the rail station construction (modding)
- Fixed vehicle maintenance costs when interval is non-default (modding)
- Fixed module menu parameters not scrollable (modding)
- Fixed ships virgo, herkules_xi, dunara_castle and zoroaster not being big ships
- Fixed bounding volume of certain dock models
- Fixed lanes for cargo harbor main building
- Fixed texture error for Asian tram lvs_86
- [Campaign] Fixed a crash in mission 9 when attempting to modify a rail depot
- [Campaign] Fixed mission 11 progress counter