Act of Aggression

    • Offizieller Beitrag

    klar jedem des seine, darum freue ich mich drauf wenn man es selber einstellen kann.
    Dann würde ich etwas mehr nehmen, und du könntest sogar nochwas weniger nehmen ;)


    Aber können wir ja gerne nachher im TS weiter drüber reden, hoffe mal das wir heute
    alle zusammen ne runde machen können.


    Mfg

    Mein System

    AMD Ryzen 7 2700x| RX 6650 XT XFX MRC 308 OC|MSI MAG B550 Tomahawk|2x16GB G.Skill Flare X DDR4-3200 DIMM|WD_Black SN 750 NVMe M.2 SSD|be quiet! Silent Base 801

  • Bei mir klappt es Morgen leider auch nicht. Bin gerade noch in der "Kaufentscheidungsphase" und würde es daher bis Morgen wahrscheinlich nicht fertig kriegen, bin aber leider Morgen nach der Schule nicht zuhause :/

  • Das Spiel wird weiter aktiv Entwickelt, neue Maps sowie die Fraktion Kartell ist absofort nutzbar


    PATCHLOG v.401


    Some explanations about the new features can be found on our blog.



    NEW FACTION:

    • Adding the third faction of the game: the Cartel, with its AI available in all difficulties as well.


    NEW GAME MODE AND MAPS:

    • Adding a new 1vs1 map, "Here Lie The Heroes"
    • Adding two new 2vs2 maps available also in Free For All mode, "Fourth Point of Contact" and "Lost Runway".


    CAMERA:

    • Increasing the max altitude of the zoom in the "normal view". This is the "zoom out" we have been announcing in a recent blog post (read more here: http://aoa.eugensystems.com/about-the-zoom)
    • Adding a Gameplay option to unable the transition to Satellite view when using the mouse wheel.
    • Adding a Gameplay option to change the scrolling speed: Very slow, Slow, Normal (current speed), Fast and Very fast are available.
    • Removing the inertia of the camera.


    NEW FEATURES:

    • Allowing automatic fire at full range for all units, except for a few artillery units that one could want to keep unrevealed. This means most units no longer wait for a unit to enter their own range of sight to open fire on an enemy (ex: upgraded Javelin garrisoned in houses, Puma's missiles etc...).
    • Displaying ammos and fuel gauge feedbacks for deployed planes.
    • Displaying the progression of all ressuplying planes: hovering a type of plane in the airport panel will display the % of ressuplying for each plane of this type.


    IMPROVEMENTS:

    • Transport helicopters will load and unload troops much faster.
    • Observers can see messages sent to [ALL] channel ingame.
    • Units no longer automatically fire on enemies being captured.
    • Fixing the rally point placement for buildings with a "U" or "L" shape, that was often placed outside the building.
    • Brand new background images for loading screens.


    BALANCE:

    • Decreasing the maximum number of pilots that can appear when destroying a unit.
    • Buildings under construction now have a specific and harmless explosion FX. Therefore they will no longer deal damage when destroyed during construction.
    • [US] Increasing the Blazer's acceleration and deceleration, making it easier to maneuver.
    • [US] Increasing the Blazer's health points by 2 points (12hp, up from 10hp).
    • [CHIMERA] The Fennek and the Metal Storm no longer open fire automatically while being stealth.


    MODELS:

    • Fixing Grenadier's firing animation.
    • Tigre helicopters' model now have pilots.


    SOUND:

    • Rebalancing of many SFX (combat SFX, higher distance of fading out, reducing tracked vehicles movement SFX...).
    • Adding construction SFX.
    • Removing the "selection" sound feedback when clicking on unavailable productions.


    BUG FIXES:

    • Fixing the "infantry stuff on cliffs" bug, which was occurring when giving an homogeneous move order to a multi-selection including infantry and vehicles.


    CRASH:

    • Fixing a crash that could seldom happen upon upgrading a unit.


    KNOWN ISSUES COMING WITH THE PATCH:


    • The Terminators don't display their color with max dezoom when in normal view
    • Some adjustements to be made to the new zoom out view (performances and details to be improved).
    • The electricity shortage icon is not displayed at the moment due to a bug. It wil be back in a forthcoming patch.