Moinsen,
in letzter Zeit habe ich wieder vermehrt Abstürze während des Speicherns, meist beim Autosaven. Hatte damit lange keine Probleme, nur häuft es sich seit einiger Zeit wieder. Manchmal kann ich stundenlang spielen, manchmal stürzt es aber auch schon nach kurzer Zeit ab.
Eine Fehlermeldung bekomme ich nicht, es bleibt beim Speichern einfach hängen. Compatibility Report oder Loading Screen zeigen keine Auffälligkeiten.
Kann vielleicht jemand was mit der output_log anfangen? Ich werde daraus nicht schlau. Ich poste hier mal einen Ausschnitt, da die gesamte Datei zu groß zum hochladen ist.
ZitatAlles anzeigen(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1,255,254ms | Colossal Handler caught: Sharing violation on path C:\Users\xxx\AppData\Local\Colossal Order\Cities_Skylines\Saves\AutoSave.crp
at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0
at SavePanel+<SaveGame>c__Iterator1+<SaveGame>c__AnonStorey5.<>m__0 () [0x00000] in <filename unknown>:0
at ColossalFramework.Threading.Task`1+<>c__DisplayClassa[ColossalFramework.Threading.Task+VoidTask].<.ctor>b__8 (ColossalFramework.Threading.Task t) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Func`2<ColossalFramework.Threading.Task, ColossalFramework.Threading.Task/VoidTask>:invoke_Task/VoidTask__this___Task (ColossalFramework.Threading.Task)
at ColossalFramework.Threading.Task`1[ColossalFramework.Threading.Task+VoidTask].Execute () [0x00000] in <filename unknown>:0
at ColossalFramework.Threading.Task.InternalExecute () [0x00000] in <filename unknown>:0
at ColossalFramework.Threading.Dispatcher.RunTask (ColossalFramework.Threading.Task task) [0x00000] in <filename unknown>:0
at ColossalFramework.Threading.Dispatcher.ProcessSingleTask (ColossalFramework.Threading.Task task) [0x00000] in <filename unknown>:0
at ColossalFramework.Threading.Dispatcher.ProcessNextTask () [0x00000] in <filename unknown>:0
at ColossalFramework.Threading.TaskWorker.Execute () [0x00000] in <filename unknown>:0
at ColossalFramework.Threading.ThreadBase.ExecuteInternal () [0x00000] in <filename unknown>:0
1,255,254ms | Runtime terminating: True
1,255,254ms | The game will now crash. Sorry for the inconvenience...
1,256,255ms | Quitting was stopped because of error while saving
1,262,545ms | Saving C:\Users\DerDon\AppData\Local\Colossal Order\Cities_Skylines\NetworkAnarchy.cgs [Settings - Internal]
1,265,546ms | Saving C:\Users\DerDon\AppData\Local\Colossal Order\Cities_Skylines\NetworkAnarchy.cgs [Settings - Internal]
1,267,128ms | IPT2: Redirecting from 24849 to 1035
1,273,301ms | IPT2: Redirecting from 24849 to 1035
1,285,794ms | IPT2: Redirecting from 24849 to 1035
1,297,955ms | IPT2: Redirecting from 24849 to 1035
1,534,395ms | IPT2: Redirecting from 1035 to 24849
1,547,276ms | IPT2: Redirecting from 24849 to 1035
1,572,777ms | IPT2: Redirecting from 24849 to 1035
1,613,609ms | Auto save requested [Core]
1,613,638ms | [ProceduralObjects] Data saving started.
1,613,731ms | [ProceduralObjects] Data saving : saving 1 splited data array(s).
1,613,731ms | [ProceduralObjects] Data was serialized and saved. Saved 26 procedural objects.
1,613,731ms | [ProceduralObjects] Data saving ended.
1,614,240ms | NS: Saving skin data!
1,614,242ms | [IntersectionMarkingTool][1613.866] Start save map data
1,614,281ms | [IntersectionMarkingTool][1613.904] Map data saved in 38ms; Size = 72604 bytes
1,614,281ms | BOB - the tree and prop replacer: writing data to save file.
1,614,281ms | BOB - the tree and prop replacer: wrote trees length 4.
1,614,281ms | BOB - the tree and prop replacer: wrote props length 0.
1,614,281ms | BOB - the tree and prop replacer: wrote current configuration name null.
1,614,281ms | BOB - the tree and prop replacer: wrote 186.
1,614,281ms | AdaptiveRoads | [Info] 1,614,281ms | OnSaveData() ...
1,614,346ms | AdaptiveRoads | [Info] 1,614,346ms | OnSaveData() was successful!
1,614,346ms | [NodeController] Start save map data
1,614,361ms | [NodeController] Map data saved in 15ms; Size = 30989 bytes
1,614,808ms | Int16 out of bounds: 37829
at System.Environment.get_StackTrace()
at ColossalFramework.IO.DataSerializer.WriteInt16(Int32 value)
at BuildingManager+Data.Serialize(ColossalFramework.IO.DataSerializer s)
at ColossalFramework.IO.DataSerializer.Serialize(System.IO.Stream stream, Mode mode, UInt32 version, IDataContainer data)
at LoadingManager+<SaveSimulationData>c__IteratorC.MoveNext()
at AsyncTask.Execute()
at SimulationManager.SimulationStep()
at SimulationManager.SimulationThread() [Serialization - Internal]